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Me again,
I’ve animated in a master scene, and shaded in the slave scene. But some shaders wont pass from one another (some shaders I’ve added later in the workflow...).
I haven’t put any shaders in the master file, I’ve tried reloading and replacing the referenced file, but it wont work… Someone knows any workaround?
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Referencing is a one-way road. Only changes made in the original file being referenced will propagate automatically…
n8skow [FA]
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If only!
It appears that you cannot change the referenced file, event just changing a shader in the child scene after it has been referenced causes instability.
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Hmmm, not sure what’s causing the instability here…
A couple tips from Maya Help:
“Saving files in the Maya ascii file format (.ma) is preferred when using file referencing. Maya ascii files can be opened and edited in your favorite text editor, and are easier to troubleshoot if the file or some components of the file do not load as expected.
Note
It is not recommended that you reference files in other file formats (for example, dxf, obj, wire, and so on) when using file referencing. When possible convert files to a native Maya format by loading and resaving files in the .ma format.”
n8skow [FA]
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