Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Materials / Tangent normal map problem with seams
  RSS 2.0 ATOM  

Tangent normal map problem with seams
Rate this thread
 
54187
 
Permlink of this thread  
avatar
  • Total Posts: 7
  • Joined: 16 March 2011 05:06 AM

my normal map have spots which i think is located at the seams uv

how can we fix it?



Attachment Attachment
Replies: 0