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Texture conversion in maya?
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  • mag7spy
  • Posted: 22 January 2009 11:27 AM
  • Total Posts: 96
  • Joined: 06 January 2008 11:12 AM

Im trying to apply a texture to my model but maya isnt converting these j pegs to IFF does anyone know how to convert them or if i have to use photoshop?

I tried a diffrent jpeg and it worked but still doesnt for the cracked wall j pegs i have.



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  • cmpkeith
  • Posted: 22 January 2009 02:49 PM

Hi! jpegs work just fine. Post screen shots please.

Keith



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  • n8skow
  • Posted: 22 January 2009 03:01 PM

Is there a reason you need them to be in .iff format?
You could convert them in photoshop if you install the .iff plug-in…



n8skow [FA]

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  • Location: Orange County, California
  • Total Posts: 1397
  • Joined: 12 November 2007 09:14 AM
  • Permlink of this post

Here is the plugin:
http://area.autodesk.com/for...gin_for_adobe_photoshop2/
Pretty useful…



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  • mag7spy
  • Posted: 23 January 2009 06:22 PM

I have 10 diffrent rock crack textures is there a more effective way to randomly paint it on my model.



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  • mag7spy
  • Posted: 23 January 2009 06:28 PM

This is the message when i try to use my texture file

select -r CliffM ;
defaultNavigation -createNew -destination “CliffM.color”;
createRenderNode -allWithTexturesUp “defaultNavigation -force true -connectToExisting -source &#xno;de -destination CliffM.color” “”;
defaultNavigation -defaultTraversal -destination “CliffM.color”;
shadingNode -asTexture file;
// Result: file1 //
defaultNavigation -force true -connectToExisting -source file1 -destination CliffM.color;
connectAttr -force file1.outColor CliffM.color;
// Result: Connected file1.outColor to CliffM.color. //
// Error: Image conversion (to IFF) failed //



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  • n8skow
  • Posted: 24 January 2009 03:20 PM

Do your .jpg images appear correctly in the hypershade/viewport?
Do you get any error messages when you connect the file node(s) to your shader(s)?

If some .jpg’s are working - and some aren’t - sounds like there something wrong with those files, (there’s a few different formats in the jpg compression that Maya dosen’t like).

Try opening the problem files in your 2D app - and resave them - making sure they are saved as “baseline standard” format, and not “optimized” or “progressive”. I’ve also not tested to see if jpeg2000 is supported by Maya…



n8skow [FA]

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  • mag7spy
  • Posted: 31 January 2009 12:44 PM

Yeah they were saved as progressive thanks.



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  • paulalso
  • Posted: 31 January 2009 04:21 PM

there are image conversion utilites that ship with maya.....they are imgcvt.exe and imconvert.exe...they are in the bin folder........they run from a shell window, so they have no user interface.....for info type: 

imconvert -h
or
imgcvt -h

in a shell window.



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  • mag7spy
  • Posted: 01 February 2009 12:46 PM

Does anyone know how you can put a whole bunch of small textures on a poly.



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  • mag7spy
  • Posted: 01 February 2009 01:34 PM

fixed.........



Replies: 0




   
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