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Im trying to apply a texture to my model but maya isnt converting these j pegs to IFF does anyone know how to convert them or if i have to use photoshop?
I tried a diffrent jpeg and it worked but still doesnt for the cracked wall j pegs i have.
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Hi! jpegs work just fine. Post screen shots please.
Keith
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Is there a reason you need them to be in .iff format?
You could convert them in photoshop if you install the .iff plug-in…
n8skow [FA]
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Here is the plugin:
http://area.autodesk.com/for...gin_for_adobe_photoshop2/
Pretty useful…
22in Samsung T220 flatscreen and 17in. Dual Setup
Intel Core 2 Quad Q6700 2.7 Ghz
4gb DDR2
NVIDIA GeForce 8600 GT
Wacom Intuos 3 Tablet and Pen
Windows Vista Home Premium
Maya 2008 Unlimited
Combustion 2008
Photoshop CS4 Extended
Cleaner XL
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I have 10 diffrent rock crack textures is there a more effective way to randomly paint it on my model.
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This is the message when i try to use my texture file
select -r CliffM ;
defaultNavigation -createNew -destination “CliffM.color”;
createRenderNode -allWithTexturesUp “defaultNavigation -force true -connectToExisting -source &#xno;de -destination CliffM.color” “”;
defaultNavigation -defaultTraversal -destination “CliffM.color”;
shadingNode -asTexture file;
// Result: file1 //
defaultNavigation -force true -connectToExisting -source file1 -destination CliffM.color;
connectAttr -force file1.outColor CliffM.color;
// Result: Connected file1.outColor to CliffM.color. //
// Error: Image conversion (to IFF) failed //
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Do your .jpg images appear correctly in the hypershade/viewport?
Do you get any error messages when you connect the file node(s) to your shader(s)?
If some .jpg’s are working - and some aren’t - sounds like there something wrong with those files, (there’s a few different formats in the jpg compression that Maya dosen’t like).
Try opening the problem files in your 2D app - and resave them - making sure they are saved as “baseline standard” format, and not “optimized” or “progressive”. I’ve also not tested to see if jpeg2000 is supported by Maya…
n8skow [FA]
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Yeah they were saved as progressive thanks.
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there are image conversion utilites that ship with maya.....they are imgcvt.exe and imconvert.exe...they are in the bin folder........they run from a shell window, so they have no user interface.....for info type:
imconvert -h
or
imgcvt -h
in a shell window.
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Does anyone know how you can put a whole bunch of small textures on a poly.
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