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Hello,
My poly model’s textures seem to “explode” when I manipulate one of the camera tools. The hair poly mesh also disappears. See the before and after pictures. The model is fine if I render it or view it in wireframe or default mateial. This is the second time it’s happened. The first time I re-created the entire UV map thinking the old one was corrupted. I don’t know how to solve this.
I really need to solve this. Any insights would be greatly appreciated.
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Hey,
Two rules for the beginner artist to live by ..
Rule 0: Never delete History on a skinned object (rigged for animation), any object with blend shapes, or on an instanced/referenced object.
Rule 1: When anything else gets wonky (technical term) delete your History. Edit -> Delete All by Type -> History.
... and I give this advice with the fact your a beginner in mind (I can see your using the Personal Learning Edition). There are other ways to resolve the problem, but I don’t want to overwhelm you with a surgical and complex approach. If the History reset does not work, post back, and we will look other processes.
-Avotas
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