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Ill try keep it short and hopefully to the point here lol:
Ive modeled a leaf with the vains slightly extruded, created an plane just bigger than the leaf and moved it just slightly forward of the leaf so its not touching,turned UVs settings to Normalization Off,checked the normals are facing the right way,the plane still selected i went to Transfer maps, search envelope is 0,selected the leaf mesh and loaded that into Source Meshes
Plane - Target meshes
Leaf - Source Meshes
Ambient map was allready in the output so i then picked Normal map,saved the Normal map as:
Leaf_Normal_source.tga (the mesh)
and the Ambient map as:
Leaf_A0.tga (the plane)
Connect Map Shader is uncked,Maya common output is 1024 by 1024
baked and closed
in the folder us saved both maps,i open them in photoshop,the Nomrmal map worked fine,the ambient was just black.
I know its hard trying to read some of these problems but hopefully this is a bit more info to peice together,thanks for the reply so far
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