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Hi all
I am in the midst of rendering / texturing my 3D head mesh with the objective of photorealism in MR. I’ve applied fast skin, Brownian 3D and hair and eye / eyebrow and its looking good. I use PaintFX for the eyebrow and convert it to polygon. I would like to know how to texture/shade/render the lips and eyelid / eye lining area which is normally darker than the facial tone. I am not using UV mapping but directly applying Maya’s generic shaders from Hypershade which I think give more realistic and better results. Any ideas ?
Thank you in advance.
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Without UVs? Then you won’t be able to position a texture. You could project a texture and you could even use a texture reference object to deal with projecting textures on deforming objects, but that’s crazy. You should create the UVs if you’re going to texture anything.
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