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Texturing the lips and eye edges?
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  • ezanih
  • Posted: 23 March 2010 08:16 PM
  • Total Posts: 2
  • Joined: 04 January 2010 11:54 PM

Hi all

I am in the midst of rendering / texturing my 3D head mesh with the objective of photorealism in MR. I’ve applied fast skin, Brownian 3D and hair and eye / eyebrow and its looking good. I use PaintFX for the eyebrow and convert it to polygon. I would like to know how to texture/shade/render the lips and eyelid / eye lining area which is normally darker than the facial tone. I am not using UV mapping but directly applying Maya’s generic shaders from Hypershade which I think give more realistic and better results. Any ideas ?

Thank you in advance.



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  • THNKR
  • Posted: 26 March 2010 04:08 AM

Without UVs? Then you won’t be able to position a texture. You could project a texture and you could even use a texture reference object to deal with projecting textures on deforming objects, but that’s crazy. You should create the UVs if you’re going to texture anything.



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