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Creating some leaves. I created a texture file from a photo of a maple leaf, then saved out four iterations - one grayscale to use as a specular and bump map, one green leaf to use as most of my leaves, and one red and one brown one for variation.
I created a blinn material with a triple switch node as the color in; I associated each RGB texture with different planes within the triple switch; then applied the green leaf as the “default” color in that node, used the green leaf (png) for the transparency for all leaves and the grayscale as the specular and bump for all leaves (see shading network image attached).
This works fine (see first render).
However, I’m trying to propagate these leaves on a tree using the particle instancer, and even though they propagate very nicely, it seems as though the instancer does not respect my triple switch node. It only evaluates what I have set as the “default color” in the 3x switch. (see second rendered image)
Is this as it was designed, am I missing something, or is something not working properly?
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Hi…
Have you been able to resolve the problem ?
I have the exact same problem..
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