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Hello everyone, I had a question regarding normal maps in turtle. Google did not help me and I am not getting any wiser from the autodesk manuals either. I hope you guys can help! :)
I am trying to bake out a texture in turtle, with a normal map applied on my geometry. The normal map is created in mudbox, and I sculpted some grunge/scratchy like surface, on flat geometry. When I pipe the normal map into my lambert material in Maya and hit render, the normal map does appear but not as detailed as I have it in mudbox.
My turtle settings are set to max (antianalizing etc) so that can’t be it. See the attached image.
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Hey,
Did you remember to change your Us As: from Bump to Tangent Space Normals for your Normal Map?
-Avotas
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