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Hello, I’m making an extremely basic model in Maya 2011 with a very low resolution texture, so low that the pixels are clearly visible. This is intentional (yes it’s for Minecraft).
However I am having an issue with the texture when I render. The UV’s are lined up perfectly, and it displays in the perspective view that the texture is applied correctly. Here’s what the perspective view and UV’s look like:
  
But when I render it the texture seems to have shifted. Here’s some renders:
  

As you can see, the texture on each face seems to have shifted 1 pixel up and to the right, and with the pixels being so large this is very obvious. See-through gaps form where the texture has shifted up, bringing transparent pixels of the texture onto the face, despite the UV editor showing me that the UV’s are lined up perfectly on the edge of the colored areas. Also the texture on the guy’s face shows clearly that it is not aligned perfectly, again contrary to what the UV’s tell me.
I know texture filtering is part of the problem. I’ve experimented with a few work-around ideas but none have been satisfactory. It seems very odd to me that I cannot prevent Maya completely from shifting/blurring my textures when it renders. It might be just one pixel, but again at this resolution that shows up like a sore thumb.
Any help would be greatly appreciated.
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