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Very nice. It looks like your code is trying to assign the exposure control to all the “renderable” cameras in the scene. I added a couple more cameras and ran the script, but it only connects the exposure control to the default perspective camera. Can it assign to the default perspective, and all other newly created cameras? Its not a big deal though I guess to manually connect them.
Thanks for your help. You’ve turned about 20 clicks and multiple data entries into one button as it should be!
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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Is it ok if it connects all the cameras to mia_exposure_photographic? coz i can’t check what’s new and what’s old in your scene.
Every-time while executing the script, it’ll check all the cameras in the scene and ‘ll connect mia_exposure_photographic to all of ‘em.
Dushyant Kumar Kashyap.
http://programmerslimbo.blogspot.com/
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Every-time while executing the script, it’ll check all the cameras in the scene and ‘ll connect mia_exposure_photographic to all of ‘em.
That’s what I thought it was supposed to do. But if I run the script in a scene with multiple cameras, it still only connects the exposure control to the default perspective camera...?
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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OK, check the attachment:
Dushyant Kumar Kashyap.
http://programmerslimbo.blogspot.com/
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That fixed that issue, but now the script won’t work after the exposure control has been assigned. If I try to run it again in the same scene, it says:
“//Warning: ‘mia_exposure_photographic1.message’ is already connected to ‘frontShape.miLensShader’.”
And then it stops and doesn’t do the rest of the script.
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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Sorry, my bad, I took MEL for granted :), let me fix this and ‘ll get back to you in some time. You can play with the old version till then.
Dushyant Kumar Kashyap.
http://programmerslimbo.blogspot.com/
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Sounds good. Thanks for your help!
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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EDIT: January 31, 2011:
now this scripts connects mia_exposure_photographic to all cameras in Scene/
And CreativeCrash link is working perfectly. Finally they approved the file ;)
Download file Here (CreativeCrash)
Cheers!!! and tell me if anything goes wrong…
Dushyant Kumar Kashyap.
http://programmerslimbo.blogspot.com/
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Thanks! I haven’t had much time to test it, but so far it seems to work great!
One thing I noticed - the lights that are created with this script do not show up in the “Lights” tab of the Hypershade. Do you know what could be causing this?
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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