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Render settings? Anti-alias quality via MEL?
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  • Kratch
  • Posted: 28 March 2011 11:21 AM
  • Location: Toronto Ontario
  • Total Posts: 27
  • Joined: 02 September 2006 06:37 PM

I’m trying to set up a render layer set-up script that will create an override on one of the layers to render in Maya software. I figured out how to create the override (bellow) but I can’t figure out how to set the anti-alias quality to production. I’d appreciate any help on this…

editRenderLayerGlobals -currentRenderLayer chr_mattes;
editRenderLayerAdjustment “defaultRenderGlobals.currentRenderer”;
setAttr “defaultRenderGlobals.currentRenderer” -type “string” “mayaSoftware”;



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  • THNKR
  • Posted: 29 March 2011 12:49 PM

You can’t set Quality directly since it’s not a single attribute; you have to set the shading samples attributes:

editRenderLayerAdjustment "defaultRenderQuality.shadingSamples";
editRenderLayerAdjustment "defaultRenderQuality.maxShadingSamples";

and also the Multi-pixel attributes:

editRenderLayerAdjustment "defaultRenderQuality.useMultiPixelFilter";
editRenderLayerAdjustment "defaultRenderQuality.pixelFilterType";
editRenderLayerAdjustment "defaultRenderQuality.pixelFilterWidthX";
editRenderLayerAdjustment "defaultRenderQuality.pixelFilterWidthY";

etc..



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  • Kratch
  • Posted: 05 April 2011 05:34 AM

Thanks ThnkR



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