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Hi all,
I can’t get setKeyframe to work in conjunction with Maya animation layers.
If I create an object and use setKeyFrame like this:
setKeyframe -at rotateX -v 4;
it works fine.
However if I then add an animation layer that includes my object and then use setKeyFrame like this:
setKeyframe -al BaseAnimation -at rotateX -v 4;
the keyframe created has value 0.
This happens regardless of which layer I try to set.
It doesn’t happen for translate keys - those appear to work properly- only rotate keys are broken.
It doesn’t happen if the new layer doesn’t include the channel I’m trying to set.
I use dkAnim pretty extensively and this makes it impossible for me to use it with Maya layers, which are otherwise really, really useful. Can anyone help me?
Thanks,
Boon
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Can anyone confirm that this is actually a Maya issue and not just something I’m doing wrong?
Thanks again :)
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