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Camera can't get near enough mesh
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  • Location: Longueuil
  • Total Posts: 241
  • Joined: 11 May 2009 06:12 AM

Deep into my project i have to go make some retouches to some polygons, delete edges and vertex etc, problem is camera can seem to get near enough the points i have to work, maybe because the whole thing has been scaled down to a point where it doesnt fit the camera zoom-in scale, any idea about how i could adjust it temporarly wihtout having to scale my polygon up?



Replies: 0
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Do you mean when you get in real close the points and faces disappear?

If so, you need to open the perspective camera in the attribute editor (you can select it by clicking on it in the outliner) and set the near clip to a smaller value.

<* Wes *>



Replies: 1
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thank you

Author: niccwhite

Replied: 04 January 2011 09:51 AM  
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Didn’t solve my problem, neither did setting my wheel preference in panel control.



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What are your units set to?  How big is your model?  What are your camera’s near and far clipping planes set to?

The clipping plane is usually the first place to check.  Select your camera and open the Attribute Editor.  Set the “Near Clip Plane” to .100 and the “Far Cilp Plane” to 10000.



3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)

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Replies: 2
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Well i fixed my problem, i duplicated the little beast and scaled it the thing the size of a building, i checked everything else anyways thnks.

Author: niccwhite

Replied: 04 January 2011 05:43 PM  
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I found the problem, my model was scaled at 0.06, which made it very difficult to scrutinize.

Author: niccwhite

Replied: 05 January 2011 11:04 AM