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3D animated Landscapes built from vector graphics?
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  • Kipp
  • Posted: 29 August 2011 09:38 AM
  • Total Posts: 2
  • Joined: 29 August 2011 08:43 AM

Hi
I’m new to this forum and to 3D animation.
I am a long time user of Corel draw and Final Cut Studio.
I am preparing for a video project that will involve a lot of 3d animation and am thinking of using Maya (on a Mac).

I have two basic questions and wonder if someone experienced with Maya can help.

Can I use Corel draw or Adobe illustrator to create basic models for importing into Maya?

In particular, I have created some very complex 2d contour maps, the specific geography of which is important and must not change, each contour height has been given its own drawing layer so that I can easily manipulate the maps. Can I import and then create 3d animated landscapes from this type of graphic in Maya ?

Many thanks for any guidance offered.

Kipp



Replies: 0
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  • rooftop
  • Posted: 31 August 2011 07:58 AM

Hi there,

If you’re talking about this sort of thing http://reynolds.asu.edu/topo_gallery/images/hillmap.gif

Then it should be possible.

The first step is to export your vectors from Corel Draw as an ai-file.  I’m not too familiar with Corel’s exporting options, but Illustrator file version 8 has worked best for me.  Maya takes eps files as well, but I haven’t tried it out myself - try out version 7 of the eps file

You then need to import your vector file into Maya, File> Import, then from the file type list, select either, Adobe Illustrator or EPS, whichever is relevant.

Your curves should now be imported.  From there, you’ll have to space your curves by height manually.  Maya has a global measurement unit, so I’d suggest using Create> Measure Tools> Distance Tool and in the orthographic views, place the locators at various heights and then you can move the different contours to the correct heights.  Don’t know how familiar you are with Maya, but it’d be easiest to turn off the grid in the orthographic views so you can see the distance locators, then select a contour, hold “C” and MMB drag to the locator.

After all that’s done select all your contours and from the Surfaces menu set, go to Surfaces> Loft.

You can check the Maya help for more details on lofting, but this should get you started.

Kind regards,
Rooftop



Replies: 2
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Thank you so much for that.
For reasons I wont bore you with, I will not be in a position to start working with Maya for another 6 months but in the meantime I wanted to continue preparing my vector models.
I obviously needed to know that this work wasn’t going to be a waste of time!
Thanks again.

Kipp

Author: Kipp

Replied: 01 September 2011 09:36 AM  
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Glad to be of assistance.  If you don’t have Maya at your hands, I think it’s possible to still get hold of Maya PLE 2008 somewhere on the web.  You can try out simplified versions of your project if you have spare time (I know that’s difficult to find :/)

Best of luck!

Author: rooftop

Replied: 01 September 2011 08:09 PM