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I have attached two images of a simple example of the problem.
1. Edges to Bridge - I created a simple 3x3x3 cube and deleted 1 face in the center. The intention is to bridge two opposing edges to fill the hole. I realize that Mesh >> Fill Hole will achieve this very easily. However, I wanted to show a simple example.
2. Bridged Edges - I selected two opposing edges and then selected EditMesh >> Bridge. Once bridged I selected smooth preview (3 on the keyboard).
Notice how the side edges of the bridge are not merged. Interestingly, the vertices at each of the 4 corners are merged (i.e. merged vertices around the face with two unmerged side edges). If I merge the side edges after the bridge, then everything smooths fine.
It seems silly that the extra step of merging the side edges is needed to complete the bridge.
This has been a persistent issue for me in both Maya 2011 and Maya 2012. I have been operating from default installations of each. As well, I have noticed posts in other forums regarding this issue.
Please note that if I did step 1 above with EditMesh >> Append Polygon Tool, then all edges and vertices would be merged appropriately.
If it can be done with Append Polygon Tool, then why can it not be done with Bridge Tool?
Windows 7 64-bit
Maya 2011 64-bit / 3ds Max 2011 64-bit
Intel i7-970 6 Core
12 GB DDR3 RAM Triple Channel
ATI Radeon HD 5770 1GB
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