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Hello,
I grabbed a couple of Mel training DVD’s just to start learning coding in maya, but I always prefer to learn in a proyect oriented way, just to keep me motivated. What I want to do is to create a script like avergae vextex, that averages the selected ones to basic geometric shapes, like circles, squares and so on. My question is, how hard do you think it would be to accomplish that? I’m asking just to know if my goal is realistic, or is it hard for a beginner in mel.
Thanks in advance
Author: Edo_Alf
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