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I’m trying to come up with a template for knocking out quick iterations on a design...a costume with many many individual strips wrapping around the subject’s body, based off the actor’s scandata.
I think if I resurf the scandata with nurbs patches, broken into front/back pieces of arms, legs, and torso, that would give a template for placing the curves for projection. After trimming them out, I think I can script out a procedure for converting the nurbs to polys, extruding them, and giving everything nice hi-res bevels etc., as these will ultimately go to a 3d Print so we can mold it.
If anyone has any advice on how to improve this pipeline, i’d love to hear it. :-)
-Create Editable template system for placing curves for projection over scandata reference
-Procedural system for trimming/extruding/beveling strip shapes from projections
-Convert trimmed Nurbs strips into polygons for 3d print, named/organized to convention
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Also, is there any software, inside or outside of Maya, that might give the ability to project curves on polygon surfaces? I’m working through a bunch of poly to NURBS conversions to be able to set up my projection template.
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