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Complex Modeling in Maya?
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  • Total Posts: 1
  • Joined: 27 February 2010 11:48 AM

Hey guys, I got a question for you.  I have used maya for like 2 years. I’ve done character and stuff but nothing mechnical or too complex. Its a great software. But now I’m trying to become a hard surface modeler and work I’m working on really complex hard surface pieces. Ex: Engines, robots, mechs ( If you know Sathe and Bulgarov you know what i mean :) ), and when maya lacked in that aspect I decided to learn modo and make it my modeling workhorse. And i loved it. But i still want to find out how to do certain things in maya. Like in max and modo it is very easy to find the modeling and selection tools that are available to modelers to make their life easier, like in max u got a long list of modifiers and all that. And I don’t want it to seem like I’m bashing maya, which I’m Not. I love it as well. But, very few people know how to model in maya efficiently and where all the tools are. So, what I’m asking is: Do you know any place or anything that could help me find out where those tools are or how did you figure it out? Cuz up until now I haven’t done any real complex highpoly modeling cuz I’m much faster in modo. But now I’m getting into some very complex stuff and .... I hate going to max or other software packages, save modo. But I still want to learn how to use maya to get results that i need. Do you have any advice me or thoughts?

Thanks,
Tago Barantino
:D



Replies: 2
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Hello Tago, I can recommend Digital Tutors, pay 6 months or a month so you can try it out.  They have the biggest Maya tutorials in the internet & most of all they are all very well made and explain.  Try the Advance videos on Modeling, you should find more than 300 tutorials (many videos over an hour).  Best of all, they keep adding new techniques for any level on any 3d or composite software you like.  You will learn more there than in any University or Academy, no joke.

http://www.digitaltutors.com

Author: Merlyn

Replied: 27 February 2010 04:46 AM  
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Hello Tago. this is an interesting question that you have. I agree that efficiency is key.
The first step is to become familiar of the tools available to you as you’ve correctly identified. Merlyn mentioned digital tutors. I have been a member of digital tutors and i think its a great resource however as I spent time following their tutorials I realized that they were not giving me enough information of how to implement things outside of the project that they were going through.

if you want to understand the mechanics behind the clock work your better of going for gnomon workshop. Don’t get me wrong digital tutors is a good resource however they seem to teach you software more than they do the concept of 3d in this case modeling.

gnomon is more expensive but in my opinion wot the extra money. I would recommend that you try them both out and see what works well for you.

as a side note I would recommend watching speed modeling videos on sites like youtube.. your a user for 2 years so its very likely that you just need to be shown quickly how things are done and you will have a classic Eureka moment.

Deformers are a powerful modeling tool if you have not had an opportunity to use them.

hope this helps

David Mansaray

Author: DavidMansaray

Replied: 12 March 2010 05:55 AM  




   
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