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How do I work with triangles?
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  • Total Posts: 9
  • Joined: 10 September 2010 04:48 PM

I’m new to modeling. Seems like Maya works with quads. How do I convert a polygon primitive from quads to triangles?



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Maya Secretly works with Triangles Quads are for the cleaner look in my opinion just Shift + Right click your model and push “Triangulate” and BAM! its triangulated untill you add more polys there is a way to work with Tris at all times but i never got into that its to complex for my mind

theres an option to preview the hidden Tris as you work too.



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Thanks, that did the trick. I’m so new to Maya I don’t even know how to click on anything.

I’m writing an export plugin and I’m feeling my way around. What interesting is if the models are displayed as quads, it returns each face as a quad. After doing the triangulation, it returns each face as a triangle. interesting…



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Triangulate doesn’t really display the model as triangles, it changes the model. It you just want to see the triangles turn on the .displayTriangles attribute for the mesh node. In the Attribute Editor, under Mesh Component Display, check Display Triangles.

Author: THNKR

Replied: 12 September 2010 03:14 PM