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How do you hide selected poly faces?
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  • Velos
  • Posted: 05 April 2012 07:33 PM
  • Total Posts: 2
  • Joined: 05 April 2012 07:19 PM

I’m used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can’t imagine Maya lacks, yet there isn’t an obvious way to do this as far as I can tell. Is there a workaround?



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  • ldunham1
  • Posted: 06 April 2012 04:31 AM

AFAIK there’s no out-of-the-box way to do this in maya.

A possible solution is a script to assign a new material (with no transparency) to the selected polys (stacking the previous material in a list or var to re-assign when your one).

there probably is a better way, however im not aware of it at the moment



try pressing 'b'…
ldunham.blogspot.com

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Hello there..
I just wrote a little script for you to be able to hide selected faces with a shelf button:

In this shelf you will find it, place that into your shelves folder.

http://dl.dropbox.com/u/25584030/shelf_PointlessScripts.mel

PS: This is a very very simple script, you need to create a shader with visibility set to 0. Ther script will look for the shading group called: lambert2SG - so make sure to name your invisible shading group like that.
You then just need to select tha faces you want to hide, and click on the shelf button.



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  • Velos
  • Posted: 11 April 2012 09:54 PM

Thanks for the script. I will give it a try.



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Adeptus-Astrates 07 April 2012 04:08 AM

Hello there..
I just wrote a little script for you to be able to hide selected faces with a shelf button:

In this shelf you will find it, place that into your shelves folder.

http://dl.dropbox.com/u/25584030/shelf_PointlessScripts.mel

PS: This is a very very simple script, you need to create a shader with visibility set to 0. Ther script will look for the shading group called: lambert2SG - so make sure to name your invisible shading group like that.
You then just need to select tha faces you want to hide, and click on the shelf button.

I tested your script on maya 2010 it gives error saying // Error: line 31: Invalid flag: -enableBackground, and when tried to run on maya 2013 it does nothing and no error…

is it sane to write a python code and put it inside mel function, why cant you tell someone that you have made a python script and just give your python script..if u cant do it in mel…



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Not too sure if this is what you want to do.

In your viewport, 4th icon from the right, it has a green dotted line with an mouse pointer in it. It is call Isolate Select.



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