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How do you perform mirroring where both sides update as you work on one?
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  • Total Posts: 12
  • Joined: 04 September 2010 04:06 PM

I’m still very new to Maya but I have some experience in Blender and in Blender when you add a mirror modifier it mirrors the object and as you edit one side the mirrored side updates as well. Out of all the searches I’ve done in Maya for how to mirror none of them produce this effect. Is this feature not in Maya?



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It’s amazing how you can search and search and almost give up and then stumble across the answer. I guess that in Maya it’s called reflection and you turn it on in the Move Tool Settings. Double click the Move Tool in the Toolbox on the left and it’s settings will pop up. Near the bottom there is a check box for reflection.

Thanks for nothing community… Even though you didn’t have a chance to reply. Haha. Oh well, hopefully someone with the same question will see this and not have to ask.



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AND I’M BACK. Okay. So if I have a symmetrical object and I turn on reflections and I move a vert on one side the corresponding very moves opposite with it like expected. However, when I make a vertical loop cut it doesn’t add the cut on the other side as well. How do I get that?



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What I use is a mirrored instance for this. I start a left half (my preference) of my model by making a rough trunk, legs and arms and putting them all together, then I delete the one half of the trunk at the centerline. I use duplicate special options, setting it to “instance” and scale to -1, 0, 0 (so it mirrors across X).

Now I have a right side that mirrors my work on the left. It isn’t a real copy, just a reversed instance, but I can see the whole form and it changes as you work (split polygon, extrusion, deleting faces, everything). When I get to the finishing stages (skin and texture), I delete the instance and make a real duplicate with the “copy” option on duplicate special and merge them into a full-symmetrical mesh.



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Here are a couple recent threads that may be helpful…

http://area.autodesk.com/for...011-finally-with-symmetry

http://area.autodesk.com/forum/autodesk-maya/modeling/symmetry-modifier/



3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)

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So many programs… So many different ways of doing things… Haha.

Thanks for the tips guys. Is there a suggestions page for future Maya features? Because it seems strange to use the seemingly lesser, free Blender. Then coming to a $3500 program and losing a feature like that.

As long as there are simple workarounds it isn’t really a probllem… I’m just used to Blender. I really like the Maya interface though.



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