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| How to do spaceships jet engine track?
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Hi, sry for the title, but I don’t know what is the name of this think. Look at the attached screenshot. I’am modeling some spaceships and I want to do some track or only some fire, which is come from jets (as you can see on the image) but I don’t really know, if I can do that in Maya or if I have to you some other software. And if it is possible in Maya, how can I do that. Thanks for your help.
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What will the final output be? Rendered animation? Or a game (real-time?)
In other words, are you wanting a dynamics/physics solution, or something faked with a shader effect?
n8skow [FA]
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Final output will be render and I think I don’t need dynamics. Something, which will looks like that on the picture, without any animation, only cone of light.
Author: MirekDusinojc
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| Replied: 12 January 2012 11:23 AM
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I’m a bit confused where you are stuck…
Your planning to just model the engine exhaust?
Is it the shader your having trouble with?
n8skow [FA]
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I simply don’t know the way, how to do that. For example if it is possible to do that only with model with special shader and how I can do this shader, or if it will be easier do this only with dynamics.
Author: MirekDusinojc
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| Replied: 22 January 2012 12:31 AM
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Well, you would create geometry in the shape of the exhaust - sorta a cone shape for each engine. Be sure to attach it to the ship so they move together.
For the material, try a ramp shader that fades from bright white to a bright blueish-white. What renderer do you plan to use? With the Maya Software Renderer, you can easily set the material to also glow…
n8skow [FA]
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Thank you very much. I hope this will be what I want. I think I will render with Maya Software, because I actually don’t have enough experiences with mental ray and there are lots of display errors and unwanted things. Glow can be set in a material settings?
Author: MirekDusinojc
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| Replied: 27 January 2012 04:19 AM
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You can find ‘glow’ under the ‘special effects’ section for the shader…
It’s somewhat limited, but should be useable for what your wanting to do.
If you use a surface shader for the material, you can tweak it a bit more.
n8skow [FA]
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