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How to non-manifold edges or faces...Converting Poly to Subd Help
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  • Merlyn
  • Posted: 16 April 2010 01:46 PM
  • Total Posts: 31
  • Joined: 25 February 2010 10:14 PM

Hello, Help is very welcome

I can’t convert a Polygon to a Subdivision, it tells me to Clean up, I do, then it tells me to raise the maxbasemesh, I did, now it tells me that edges are nonmnifold, how do I fix this??  The mesh is over 1600 faces and I need to convert it.  Thanks for your Help

If you need me to paste the script editor, let me know.



Atari 2000, 1 mb ram.

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  • tpalamar
  • Posted: 23 April 2010 05:20 AM

The automated way to fix this is Mesh-Cleanup- and set the Non-Manifold option. I would recommend to use this tool to find the non-manifold geometry(Operation:Select Matching Polygons) and then fix it by hand.

There are 3 types of non-manifold geometry.
1. Same surface with normals pointing in opposite directions
2. Single surface that cannot be laid flat without overlap, i.e. an extruded edge
3. Adjacent faces that only share a single vert. Geometry with holes in it.

Use the tool to find these things and then fix.



Todd Palamar
http://www.speffects.com

Replies: 1
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Todd’s right, the Mesh cleanup with select matching polygons is your friend here. Some other tricks that I find useful:

1, Turn on Display Border Edges in the polygons display menu as if there are adjacent polygons with reversed normals, then they can show up a border edge.
2, Turn on display face normals and check that the normals are correct. If you’ve got them in both directions then it’s a sure sign of problem 1 above.

The most difficult one type of non-manifold to deal with can be number 1 in Todds list. Make a duplicate of your model before you start this!
Use the Mesh cleanup with non-manifold (as described) and select the polygons. Then, sometimes you can just hit delete and get rid of all of the problem polygons, sometimes you may need to do this by hand.
What you can then end up with is non-uniform normals (faces pointing the wrong way), so try out using ‘normals - conform’.
Finally, you may need to select all of the vertices and merge them. At this stage, if everything’s gone OK, all of the border edges within your model (except the border edges themselves) should have gone.

The above few tricks are normally enough to sort almost all problems. If there’s a small number of really troublesome faces, then sometimes it’s easiest to delete them, fill the hole and then split polygon to put back the edges. Obviously, this is only going to work on a few polys.

I’ve never really worked out what causes the ‘whole model made out of non-manifold polys’ problem. I know that the extrude tool, if selected then not extruded will leave faces that you can’t see. If you then merge the verts, then you will start building up problems. Aside from that, I would love to know what causes them so that I can stop getting them myself!

Cheers,
Ian

Author: Iffy

Replied: 28 April 2010 03:54 AM  
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  • lmsc.81
  • Posted: 10 January 2011 12:51 PM

Might not have the experience of many CG artists...but for the many having problems with this, try splitting around the problematic edges and then rejoin vertices together...works many times for me!



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  • lmsc.81
  • Posted: 10 January 2011 12:57 PM

BTW....typically clean-up and other commands don’t end up helping much. Even when clean-up works ends up increasing the poly count.



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