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Maya 2008 mirror geometry problem
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  • Joined: 07 September 2006 05:25 PM

Hi, I need some help in troubleshooting the mirror geometry tool. I am building a cartoon vehicle and am working on half of the object. There are places where I’ve added geometry to create tighter edges so the vertices in some places like corners, edges, are close together.......so when I go to mirror the geometry (-x, merge with the original, merge vertices are selected in the tool) .....what happens is that the places where there are vertices close side by side (on the half model) are merging as well ...so that I’m losing geometry into these triangles when it should be rectangles or a continuation of the edge. I’ve tried changing the values in the merge vertex tool and that does not work. Short of actually moving the vertices further apart before mirroring the model I can’t figure out why these vertices (side by side) are merging. It is a lot of work to go over the model and find vertices that have merged when they should not be merging. Does anyone have any ideas?? Thanks.



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Hi, all....I figured out the solution to the problem...no worries...if anyone else has had similar problems here is the solution.....After you have mirrored your geometry and discover the weird merges...go to the channel box inputs section....click on polymirror1 node....in the merge threshold check the value...it may be set too high...usually a 0.001 setting should fix it.....go on and continue modeling!!



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Thank you very much for this tip! I was stuck for a couple of days trying to figure it out.

Author: Julio Gregorio Mora Ruano

Replied: 26 December 2011 05:52 AM  
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you can also do that before hand using the option box ;) Also checkout the new features of mirror at http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10797415 first movie! now that is really nice!



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Thank you very, very much for this info! I’ve been struggling with the same issue for a long time no, rebuilding mirrored geometry. Why didn’t I check the nodes....



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