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Maya Topology technique/script
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  • MaxC
  • Posted: 26 March 2012 03:31 AM
  • Total Posts: 7
  • Joined: 16 March 2010 12:26 PM

Hi!

I need to add edge loops to a low poly mesh to make a high poly one
only in specific areas following curvature / keeping volume.
Is there any tool/option in Maya to do it quickly (I didn’t find it yet)?
Or a plug-in?
I found EPHERE that does exactly what I want, but it’s for 3DS.

Max



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