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Merged Edge flow?
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  • Goose
  • Posted: 12 September 2010 10:32 PM
  • Location: Brisbane
  • Total Posts: 49
  • Joined: 14 February 2010 02:27 AM

So I’ve somehow managed to make something happen which i’ve never seen before in all the time I’ve been sewing various mesh pieces together and I’m wondering if someone could help me out here as everything I’ve tried has not seem to make any difference.

Basically I’ve made a head out of a cube and the start of this models neck out of a cylinder which i’ve combined and then merged the verts around it all to join it up.

When I double click on an edge where the join went, the selected edge is still the border of where I made the join rather than following what I would have expected the new edge to be…

I’ve got a screenie below - i’ve just removed a heap of edges/verts while trying to fix it so it looks horribly messy but you can see the highlighted edge there still.

Thanks



There are 10 kinds of people in the world: Those who understand binary and those who don’t.

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  • Goose
  • Posted: 14 September 2010 12:45 AM

Still interested in how that would occur however I resolved this by deleting a heap of the surrounding faces and re-extruding them individually..



There are 10 kinds of people in the world: Those who understand binary and those who don’t.

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  • n8skow
  • Posted: 14 September 2010 05:23 AM

You may have overlapping vertices there that need merged…



n8skow [FA]

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I did think of that, you may still be correct only I made a point of going through and marquee selecting each and every individual vert area along that join and spamming the merge button.. Thanks n8

Author: Goose

Replied: 14 September 2010 08:02 AM