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Mirror Geometry not merging vertices and always merging meshes
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  • Mastelli
  • Posted: 04 February 2012 03:39 AM
  • Total Posts: 1
  • Joined: 04 February 2012 03:22 AM

Hi all,
I tried to mirror a simple poly cube with the Mirror Geometry tool but it seems i can’t make it work correctly.
After I create the poly cube, I click on the options box of the Mirror geometry tool. If I check -X, “Merge with the original” and “Merge veretices”, Maya mirrors the cube on the X axis, merges the meshes but doesn’t merge the common vertices (those on the mirror axis). So at the end of the mirroring process I have a mesh with 16 vertices (8+8 of the two cubes). But there should be only 12 vertices because the vertices on the mirror axis should be merged. I tryed to change the treshold value in the attribute editor (poly mirror node), i tried to delete the history but nothing.
The other wrong thing that happens when mirroring is that if I uncheck “Merge with the original”, after the mirroring process I see only one mesh in the outliner. So it is as if “Merge with the original” didn’t work.

I know that there’s the duplicate special tool that allows mirroring but i’d like to understand if the wrong behaviour of the Mirror Geometry tool is common to other users or if i’m doing something wrong.

Thank you



Replies: 1
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I’m fairly new to this, so I can’t quite answer your question, but one easy solution is to delete the face of the side of the cube you’re mirroring, and then mirror it. Then you’ll end up with 12 vertices.

Author: Zach717

Replied: 10 February 2012 09:23 AM