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Modeling for rigging and animation.
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  • lestaylor
  • Posted: 03 November 2011 04:22 PM
  • Total Posts: 50
  • Joined: 25 April 2011 02:10 PM

Okay… I am almost done with my model. He is in a naked state for the sake of making sure the anatomy is correct. I am preparing to rig, texture, and animate him. I plan on modeling the shirt and pants separate and use Maya’s nCloth for those. I have also modeled glasses that are a completely separate mesh that will need to follow every movement of the head of my model. 

Here is my issue, I am puzzled on how to model my shoes and socks.

1) Should i model them as part of the legs to eliminate further animation?
2) Should I model thee shoes and socks separate from the legs?

I am confused as if there is a way to form a hierarchy where i can model everything individually and then make the main body rig a parent to everything secondary (shoes, socks, glasses, etc...)?

I am stumped! Anybody???



http://www.lestaylorart.com

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  • ldunham1
  • Posted: 03 November 2011 11:01 PM

I’d say model than as part of the mesh as it causes less issues later on, especially with skinning.

you could model them separately, parent them under one mesh and skin that one mesh (children will also be skinned) but be aware if you are doing them a separate pieces that intersection will become a problem unless handled well.

hope that helps.



Lee Dunham | Character TD
ldunham.blogspot.com

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  • lestaylor
  • Posted: 04 November 2011 02:00 AM

ldunham1 03 November 2011 11:01 PM

I’d say model than as part of the mesh as it causes less issues later on, especially with skinning.

you could model them separately, parent them under one mesh and skin that one mesh (children will also be skinned) but be aware if you are doing them a separate pieces that intersection will become a problem unless handled well.

hope that helps.

Thank you for your reply. So I am guessing the most trouble free and easy way to go about this is to model them as part of the mesh. With that being said, My whole body mesh has a Maya SSS Fast Skin Shader applied to it, so..for the socks and shoes, I do not want the sss fast skin shader applied to those. Would I just select those faces individually and then apply a new lambert. Right?



http://www.lestaylorart.com

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  • ldunham1
  • Posted: 04 November 2011 02:50 AM

yeah you can do :)



Lee Dunham | Character TD
ldunham.blogspot.com

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