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Modelling from a LatLong Projection Setup?
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  • Location: United Kingdom
  • Total Posts: 2
  • Joined: 30 August 2006 03:28 AM

Hi,

I have an interesting problem that I’ve not come across before and was hoping someone has the answer.

What I’m trying to do is project a 360 degree image onto multiple pieces of geometry.

This is what I’ve done, though it might not be the best way…

I’ve got on LatLong texture map, which I’ve converted into a Cubic Map.  Breaking the image into 6 squares images.

In Nuke you could then project those 6 images from 6 camera, facing in different directions, onto a single sphere and have it perfectly re-textured. .

My question is can I do the same in Maya, and if so how.  My understanding is you can only apply one projection based shader to a piece of geometry.

My original image is of a room and its that which I’m trying to model, unfortunately as I said it’s in LatLong format.

Any advice would be really useful.

Many thanks,

Matt

- Also posted in Materials, kind of crosses both boundaries -



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