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| Need some help mirroring objects to the other side.
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Alright so I am trying to group together some objects (eyeball,eyelid, fingernails, and toenails), and then duplicate them so I can get them on the other side. After I grouped them, I went into duplicate special, selected and turned on the duplicate input graph option, and after I hit duplicate I would go into the channel box and with everything still selected would try and scale X to -1.
The picture attached is the result of what is happening. For some reason the objects are not reflecting to where they should be. I also tried deleted half of the geometry and reflecting the whole other side over, but every time I do this, only the body mesh reflects and not the rest of the objects.
I have a feeling this problem may be due to the fact that my body geometry may not be aligned on the x and z axis. If so, I have been looking online, but have not found a way to center the geometry to this location.
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Hi there,
I think you’re onto the problem there.
When you group objects together, the pivot of that group is placed at the origin of your scene. So when you duplicate special in the -x, it’s mirroring across the origin.
Your Boog bear is offset from the origin though.
What you could do in this situation is, select your group, use from the menu Modify> Align Tool
and shift select your bear geometry. Then align the group up with the bear.
Otherwise to get your bear back to the center, group everything together and create a new object at the origin (I usually turn off interactive creation under Create> Polygon Primitives and uncheck “interactive"). Then use the align tool to move your bear group back to the center, ungroup everything once you’re done.
Hope this all makes sense.
Best of luck,
Rooftop
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Hi Rooftop, thank you again for the reply. So it seems your advice worked with the “align tool” but I had to play with it for a little while. The strangest thing was happening. When I was trying to align the whole body geometry with objects (all grouped together) it still would not line up correctly to a new object, and it seemed nothing I could do would work.
Then, instead of grouping everything together, I just selected the body geometry and aligned that with the new object, and it aligned perfectly. After that I just moved the objects over manually to where they should be. I don’t know why it didn’t work, when everything was grouped together, but thanks for the help anyways!
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