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n8skow, thanks for your reply!
I did manage to figure things out on my own.
For a poly object, in vertex sub-object mode, and using the Move Transformation Tool, there is a history for the pivot of selected vertices that can be turned on or off by closing the yellow bulb (Maya calls it a circle) above the pivot point manipulator.
This is what I read in Maya Help.
Search Query in Maya Help: “Change the pivot point”
To keep the pivot in place while working with components
1) Press the Insert or Home key to show the pivot point manipulator.
2) Move the pivot point.
3) Click the circle at the top of the pivot point manipulator to lock or unlock the pivot point for component transformations. When the circle is filled, the pivot is locked.
If you are editing a mesh, while zoomed out, you will not see this bulb clearly. [Image “PivotUnlocked”] Zooming in a bit will show the pivot point manipulator lock. [Image “PivotLocked”]
The Maya Help file should really explain more. It can be unbelievably frustrating to edit a mesh with this feature turned on and not know what’s happening, or even how to turn it off! Restoring preferences to their default setting will also not fix this.
!
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