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been down that route already… however it seems that we are getting away from my previous enquiry..
the above scene are viens covering an alien egg and will be like tubes , if i did just an extrude from the above mesh i will be hitting 1 million verts and the topo isnt very good with the extraction method from zbrush, i am looking for a quicker method to get a retopolgised mesh out of maya using an underlying mesh..
maybe create some curves and some lofting , but that would take considerable time to stich each seperate tube together to match the above mesh.
this idea/concept has been a constant problem in workflows with Zbrush meshes and Maya and after doing considerable research / tests i have yet to come across a sure fire way to get a low poly quad mesh quickly from an extracted shell
Author: tyrellcorp
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