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Separating pieces in the UV Texture editor?
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  • mwk
  • Posted: 08 January 2010 07:37 PM
  • Total Posts: 35
  • Joined: 24 December 2007 06:02 AM

Hi,

I am mapping a texture onto my character.  Please see attached image.  I need to separate the (selected) UVs for the foot/leg from the rest of the body UVs.  My goal is to “break off” various UVs and unfold them independently.  Is there a tool that lets you “break off” selected UVs from the rest of the UV mesh?

Thanks in advance.



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  • n8skow
  • Posted: 09 January 2010 04:02 AM

You can select ‘edges’ and then use the ‘separate’ tool - the little icon with scissors on the upper left line.



n8skow [FA]

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  • mwk
  • Posted: 09 January 2010 12:41 PM

thanks, but that tool doesn’t seem to work for me.  can you describe step by step how it is supposed to work?  here’s what i am doing:

1. selecting the UV points that i want to detach
2. RMB to switch to edge mode
3. select edge i want to cut along
4. click on the ‘separate’ tool.
5. try to move the originally selected UVs.  they are still attached to the rest of the UVs.

also can’t get the ‘add attachment’ thing to work, so, here’s a video showing what i mean: http://www.mwkdesign.net/attachments/uvte.m4v



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  • mwk
  • Posted: 09 January 2010 03:45 PM

Aha!  The actual way to separate UVs in the UV texture editor is:

1. In the UV Texture Editor window, RMB over your UV shell and select ‘Edges’
2. Select an edge (or edge loop) along which to cut the shell
3. Choose: [Polygons] Edit UVs > Cut UV Edges
4. RMB over the shell, and select ‘Face’
5. Marquee-select the faces which you intended to separate from the original shell (All other faces will temporarily disappear from the UV Texture editor—don’t panic when this happens.)
6. RMB over the selected faces, choose ‘UV’
7. Marque-select the selected faces
8. the other (non-selected) faces will now re-appear.
9. press ‘w’ to enter the UV move tool.
10. you can now move your separated UVs independently of the original UV shell.

...So there you have it.  It seems when they wrote the documentation, Autodesk managed to overlook 9 of the 10 steps needed when separating UVs in the UV Texture Editor.



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  • THNKR
  • Posted: 10 January 2010 04:28 AM

Step 4-8 is just Select > Select Shell.



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  • seb9d
  • Posted: 10 January 2010 05:38 AM

maybe look in the correct chapter (3 headlines above the one u linked here) of the docs you´ll find the correct answers!

btw the only thing your video shows is that you doing your shell selection wrong and not that it doesent work!



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