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The shape of anime's eye
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  • fendy
  • Posted: 03 January 2011 02:06 PM
  • Total Posts: 4
  • Joined: 12 October 2010 03:49 AM

hello, I am modeling an anime ( japan cartoon ), and i was stuck when creating the anime’s eye, based on the concept drawing, the eye is to big for a sphere and stuck out of the face ( horrible ), so i am doing the laticce deformer to make it oval..., any other solution ?, thank for the help…



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I say Anime eyes are best textured on than modeled in, there huge and take up most of the face some times and can confuse the modeler



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  • vfxforge
  • Posted: 05 January 2011 07:10 PM

this might help. http://www.truecg.com/TextualTutorial.aspx?id=51

otherwise the texture / projection method works well without having to resort to lattices, which can slow down the viewport bigtime when animating.

I’ve used projection method for mouths, which works well to setup blendshapes. http://www.vimeo.com/13452630



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