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I am trying to transfer a UV set to a different mesh that is already rigged.
Is is possible to transfer attributes with out it making a transfer attributes node and requiring that the source mesh remain in the scene?
I have tried it with “construction history” turned off, there doesnt seem to be a -ch option for transferAttributes. I have also tried “delete non-deformer history” which does not remove the transferAttributes node.
But it still requires that the original mesh be in the scene for the UV’s to be the new set.
thanks folks
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substitute geometry seems to be the answer to my question
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