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Hi-
I am running Maya 7 (I know it’s ancient!) ... I am trying to use the surface sampler to transfer the normal map of a high poly model onto a low poly version and I keep getting these really weird artifacts in the normal map. I’ve looked around on the internet for hours, and I’ve tried a variety of different experiments with different settings, but to no avail. The most frustrating and mystifying thing is that even when I try different settings, I still get the same results. I’m pretty much in the dark about this, but I also know that it’s probably something very simple that I’m missing.
I’m also getting something very similar when I try to transfer an ambient occlusion map as well.
Here is the link to what the ambient occlusion map looks like: ... I’ve circled the problem areas I’m referring to in red.
And here is the link to the normal map problem: ...
Both maps are from different models that I was trying to work with. My UVs are laid out cleanly and do not overlap.
Honestly I have questioned my sanity in the past couple of months with this, so any help at all would be immensely appreciated! Again, I’m sure it’s something simple....
Thanks!
Bob Wirtz
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KYLIX 3D
http://www.kylix3d.com
(207) 239 5879
Skype: KYLIX 3D
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