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Hey Maya lovers!
I am new to modelling in Maya. But I have been modelling in other softwares such as XSI and Modo. This is an example of simple beveling done in Modo:
To achieve a similar result in XSI, I use the Push Deformer.
But in Maya, I have a hard time doing it. If I try with the extrude tool, the result is not even nearly as neat. So what should I do to get exactly this result in Maya? Please
help!
Thanks in advance!
Every man dies. Not every man really lives.
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Can you be more specific on what you mean by ‘not as neat’?
Works fine here…
n8skow [FA]
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