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We’ve started a blog detailing how to use mental ray primarily inside Autodesk Maya. We’re going to focus on modern techniques both exposed and unexposed. Hopefully you’ll find it very useful!
The information we will be providing along with discussion should help you fine tune and improve your lighting and rendering workflow. We’re interested in helping you with quality along with simplicity.
The most recent post deals with using Unified Sampling as a Brute Force technique, which is the recommended and most efficient usage.
elementalray.wordpress.com
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