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The Ultimate Maya and Mental Ray Archviz guide
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  • withego
  • Posted: 30 September 2011 09:04 PM
  • Location: Bangkok Thailand.
  • Total Posts: 9
  • Joined: 23 September 2006 11:42 AM

The Ultimate 3D Autodesk Maya and NVIDIA Mental Ray Iray Architectural Visualizations Rendering, Lighting and Texturing learning resource.

For more info please check the link below which points to the main thread at the CGSociety website, where I’m publishing some of the Tutorial Guide assets:

http://forums.cgsociety.org/showthread.php?p=7129440#post7129440

Following up from the main thread at CGTalk, will post here my latest online rant:

Glad to hear all is well! Look forward to checking out those massive beast scenes when you get them all uploaded! Thanks for all the hard work Alex. -Justin

Thanks Justin and just completed the render of a 400 MB Maya 2012 scenes using the Mental Ray Unified Sampling, in conjunction to the IBL Environment Lighting feature and everything worked out just fine…

So I’m very pleased since the assets are simply outstanding, plus I start to feel that this endless journey started almost 3 years ago… Is finally coming to an end...!

As promised here we go with the Maya 2009X32 and 2009X64 production scenes as well as the required scripts, plugins and file textures.

The recently slightly refined Maya 2009X32 production scene which I remind you was created back in 2009, mainly for the user still running on 32.bit OS with just 4 GB of Ram…

No Mental Ray Render Passes here, just Maya Render Layers and remember to disable the mia materials Detail Ambient Occlusion feature using the Attribute Spreadsheet…

Just as I did for the Maya 2009X64 scene, or you will face high render times.

With the “sunDirection” node “Emit Photons” checkbox, disabled:

Link to the high rez version:

n_800.jpg

With the “sunDirection” node “Emit Photons” checkbox, enabled:

Link to the high rez version:

o_800.jpg

Got the idea to use a huge Mental Ray Portal Light placed under the “FLOORDISPLACED” node, from LuGher3d a very talented Maya and Mental Ray artist and tutor…

I just refined this lighting workflow by enabling the “Emit Direct Photons” checkbox, which disables the Mental Ray Portal Light emission.

Let’s say that the Portal Light node is not emitting Photons at all, instead it gathers and concentrate the Photons emitted by the “sunDirection” node and shoot them back in the scene…

When using this lighting approach remember to disable the “FLOORDISPLACEDShape” node “Cast Shadow” checkbox, to allow the Photons passing through the floor thus contributing to the main scene illumination.

For more info check the link below, which points to the Maya 2009X32 production scene screenshots in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/SPONZA2009X32_2009_SP1A_Screenshots.rar

And finally… The Maya 2009X32 production scene download:

http://www.samui3d.com/SPONZA2009X32_2009_SP1A.rar

As well as the Maya 2009X32 scene, Open Exr final render output:

http://www.samui3d.com/Maya_Production_Scenes_2009X32_SP1A_Exr_Renders.rar

A couple of screenshots from the recently refined Maya 2009X64 production scene which is the main “workhorse” of the Maya 2009 section, with all the features discussed in the Part1, Part2 and Part3.pdf docs…

Btw the Maya 2009X64 production scene renders much faster, since that I already disabled the mia materials Detail Ambient Occlusion feature:

Link to the high rez version:

p_800.jpg

A screenshot from the Maya 2009X64 production scene, “AO” Render Layer:

Link to the high rez version:

q_800.jpg

For more info check the link below, which points to the Maya 2009X64 production scene screenshots in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/SPONZA2009X64_2009_SP1A_Screenshots.rar

And finally… The Maya 2009X64 production scene download:

http://www.samui3d.com/SPONZA2009X64_2009_SP1A.rar

As well as the Maya 2009X64 scene, Pro Exr final render output:

http://www.samui3d.com/Maya_Production_Scenes_2009X64_SP1A_Pro_Exr_Renders.rar

And the Maya 2009X64 scene, Custom Label Pass render output:

http://www.samui3d.com/Maya_Production_Scenes_2009X64_SP1A_Label_Renders.rar

Now assuming you already downloaded the main “SPONZATUTORIAL” folder mirror download, kindly provided by Mitch aka “EightBit"…

The “SPONZATUTORIAL” folder mirror download, kindly provided by “EightBit”:

http://www.thepixelfarm.com/ArchvizGuide/SPONZATUTORIAL.rar

Btw I posted the link to the mirror at the start of the thread as well, go on and download it since it has the previously uploaded assets organized in the original tutorial folder structure.

To use the above Maya production scenes you will need to download the updated scripts plugins and file textures as well, which are the final and full version of the tutorial assets…

Remember to store a copy of the original “SPONZATUTORIAL” folder mirror download before to add or replace the previous scripts, plugins and file textures assets.

The final version of the “SPONZAMAPFILES2009” file textures folder:

http://www.samui3d.com/SPONZAMAPFILES2009.rar

The final version of the “Mr_Custom_Shaders_and_Scripts_2009_SP1A” folder:

http://www.samui3d.com/Mr_Custom_Shaders_and_Scripts_2009_SP1A.rar

As well as the updated version of the previously uploaded “My_Documents_maya_folders” folder, which I used to refine all the main Maya production scene and once again…

Backup the original Maya folders located under the C:\Users\xxx\Documents directory on your drive, before to replace them with these folders:

http://www.samui3d.com/My_Documents_maya_folders_Updated.rar

A last note on the “SPONZA2009X64_SUNSET_2009_SP1A” and the “SPONZA2009X64_NIGHT_2009_SP1A” scenes, which I recently created to test the different lighting workflows discussed in the Part2 and Part3.pdf docs…

A screenshot from the “SPONZA2009X64_SUNSET_2009_SP1A” Maya production scene:

Link to the high rez version:

r_800.jpg

A screenshot from the “SPONZA2009X64_NIGHT_2009_SP1A” Maya production scene:

Link to the high rez version:

s_800.jpg

Even if these scenes was not included in the tutorial I will be glad to share these extra scenes, with the guys who supported me here on CGTalk and kept following up with this thread…

I’m still not sure about sharing them with the rest of the 3d Maya and Mental Ray community, which still seems to keep ignoring this huge project…

Will be back next week to briefly show you some screenshot from the almost (20) Maya 2011 and 2012 production scenes, but this is another story...!

For the time being, guess I completely fulfilled the promise made back in 2010…

“The message I stress: to make it stop, study your lessons… Don’t settle for less, even a genius asks questions… Be grateful for blessings and don’t ever change, keep your essence...”



Ciao...!

Alex Sandri
http://www.samui3d.com

:lol:

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  • withego
  • Posted: 13 October 2011 06:27 PM

Now since in Italy we have another say that goes like this: “Quando fai una mossa, falla bene...”, which translates in something like: “When you make a move, just do it right"…

I will share the “SPONZA2009X64_SUNSET/NIGHT_2009_SP1A” Maya production scenes as well, to make it easier to test the results of the lighting workflows discussed in the Part2 and Part3.pdf docs…

Btw… There are good news for the Maya and Mental Ray users, since it seems that AD finally hired Zap Andersson and hopefully things will go much better from now on…

http://forums.cgsociety.org/showthread.php?p=7130804#post7130804

http://www.cgchannel.com/2011/09...ray-wizard-zap-andersson/

Once the MR implementation in Maya will be more stable, reliable and maybe even easier with just a few mouse clicks… Guess this Guide will be indispensable as well as the Maya Online Help docs…

To have a better understanding on the Mental Ray internal architecture and mostly on how to stuff an insane amount of lighting, texturing and rendering features…

In a single Maya scene as well as to ensure that everything will work as expected, since this is exactly what I’m specialized in...!

Btw I used the 2D Motion Blur lighting workflow suggested by Zap using the “mip_motionblur” Production Shader, connected to the main “persp” camera as a “Legacy Output Shader"…

To Motion Blur all the Dynamics and NDynamics features, used in the huge Maya 2012 production scenes:

http://mentalraytips.blogspot.com/2007/10/production-shader-examples.html

I had to create a cache for every single Dynamics and NDynamics feature, such as the NParticles with Pfx Strokes instanced using the NParticles “Instancer” node…

As well as the NCloth flags, the Nucleus Rain Asset, the various standard Dynamic Fluids and Particles, Soft/Rigid Bodies and the 3D characters Pfx Hairs feature…

Which are all animated using NFields, as well as the “Aston Martin” Motion Path animation and was converted to poly’s prior caching...!

Hopefully will come in soon with a few screenshots of the (20) Maya 2011/2012 scene renders using the Mental Ray “IBL”, “PR”, “Unified Sampling” and Iray features...!

For the time being… I “STRONGLY” suggest you to check out first the Maya 2009 SP1A production scenes that apart fom being already quite complex, are also extremely reliable and informative…

Depending on your skills level… They will introduce you to my personal Maya and Mental Ray mindset, as well as my way of doing things and will ensure that you will not go “Borderline"…

Or just completely insane… When dealing with the extremely complex Maya 2011 and mostly the 2012 production scenes, I warned you guys no kidding...!

A few screenshots, from the “SPONZA2009X64_SUNSET_2009_SP1A” production scene:

f_800.jpg

Link to the high rez version:

http://www.samui3d.com/SUNSET_1680/f.jpg

g_800.jpg

Link to the high rez version:

http://www.samui3d.com/SUNSET_1680/g.jpg

v_800.jpg

Link to the high rez version:

http://www.samui3d.com/SUNSET_1680/v.jpg

w_800.jpg

Link to the high rez version:

http://www.samui3d.com/SUNSET_1680/v.jpg

And finally… The “SPONZA2009X64_SUNSET_2009_SP1A” production scene, download:

http://www.samui3d.com/SPONZA2009X64_SUNSET_2009_SP1A.rar

For more info check the link below which points to the “SPONZA2009X64_SUNSET_2009_SP1A” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/SPONZA2009X64_SUNSET_2009_SP1A_Screenshots.rar

A few screenshots, from the “SPONZA2009X64_NIGHT_2009_SP1A” production scene:

g_800.jpg

Link to the high rez version:

http://www.samui3d.com/SUNSET_1680/g.jpg

h_800.jpg

Link to the high rez version:

http://www.samui3d.com/SUNSET_1680/h.jpg

ze_800.jpg

Link to the high rez version:

http://www.samui3d.com/SUNSET_1680/ze.jpg

zf_800.jpg

Link to the high rez version:

http://www.samui3d.com/SUNSET_1680/zf.jpg

And the “SPONZA2009X64_NIGHT_2009_SP1A” production scene, download:

http://www.samui3d.com/SPONZA2009X64_NIGHT_2009_SP1A.rar

For more info check the link below which points to the “SPONZA2009X64_NIGHT_2009_SP1A” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/SPONZA2009X64_NIGHT_2009_SP1A_Screenshots.rar

A link to the full set of “SPONZA2009X32/64 2009 SP1A” Maya production scenes, which you can download as a whole here:

http://www.samui3d.com/Sponza_Production_Scenes_2009_SP1A.rar

Ciao…

“The message I stress: to make it stop, study your lessons… Don’t settle for less, even a genius asks questions… Be grateful for blessings and don’t ever change, keep your essence...”



Ciao...!

Alex Sandri
http://www.samui3d.com

:lol:

Replies: 0
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  • withego
  • Posted: 15 October 2011 09:26 PM

To conclude this first section of “THE ULTIMATE MAYA AND MENTAL RAY ARCHVIZ GUIDE"… A little recap, with the links to the whole thing:

http://www.samui3d.com/SPONZATUTORIAL.rar

As well as the mirror download, kindly provided by “EightBit”:

http://www.thepixelfarm.com/ArchvizGuide/SPONZATUTORIAL.rar

Now assuming you already downloaded the “SPONZATUTORIAL” folder mirror download, kindly provided by Mitch aka “EightBit”...

With the recently uploaded Maya production scenes you will need to use the updated scripts, plugins and file textures listed below… Which btw are the final version of the Tutorial Guide assets...!

Remember to store a copy of the original “SPONZATUTORIAL” folder mirror download before to merge or replace the previous scripts, plugins and file textures assets.

Just in case I post a brief recap with all the links, to the updated and recently uploaded assets…

The “SPONZA2009X32_2009_SP1A” Maya production scene, download:

http://www.samui3d.com/SPONZA2009X32_2009_SP1A.rar

For more info check the link below, which points to the “SPONZA2009X32_2009_SP1A” Maya production scene screenshots in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/SPONZA2009X32_2009_SP1A_Screenshots.rar

As well as the “SPONZA2009X32_2009_SP1A” Maya production scene, Open Exr final render output:

http://www.samui3d.com/Maya_Production_Scenes_2009X32_SP1A_Exr_Renders.rar

And finally the main “workhorse” of the Maya 2009 section, the “SPONZA2009X64_2009_SP1A” Maya production scene download:

http://www.samui3d.com/SPONZA2009X64_2009_SP1A.rar

For more info check the link below, which points to the “SPONZA2009X64_2009_SP1A” Maya production scene screenshots in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/SPONZA2009X64_2009_SP1A_Screenshots.rar

As well as the “SPONZA2009X64_2009_SP1A” Maya production scene, Pro Exr final render output:

http://www.samui3d.com/Maya_Prod..._SP1A_Pro_Exr_Renders.rar

And the “SPONZA2009X64_2009_SP1A” Maya production scene, Custom Label Pass render output:

http://www.samui3d.com/Maya_Production_Scenes_2009X64_SP1A_Label_Renders.rar

The “SPONZA2009X64_SUNSET_2009_SP1A” production scene, download:

http://www.samui3d.com/SPONZA2009X64_SUNSET_2009_SP1A.rar

For more info check the link below, which points to the “SPONZA2009X64_SUNSET_2009_SP1A” Maya production scene screenshots in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/SPONZA2009X64_SUNSET_2009_SP1A_Screenshots.rar

The “SPONZA2009X64_NIGHT_2009_SP1A” production scene, download:

http://www.samui3d.com/SPONZA2009X64_NIGHT_2009_SP1A.rar

For more info check the link below, which points to the “SPONZA2009X64_NIGHT_2009_SP1A” Maya production scene screenshots in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/SPONZA2009X64_NIGHT_2009_SP1A_Screenshots.rar

And to conclude… A link to the full set of “SPONZA2009X32/64 2009 SP1A” Maya production scenes, which you can download as a whole here:

http://www.samui3d.com/Sponza_Production_Scenes_2009_SP1A.rar

Plus the final version, of the “SPONZAMAPFILES2009” file textures folder:

http://www.samui3d.com/SPONZAMAPFILES2009.rar

And the final version, of the “Mr_Custom_Shaders_and_Scripts_2009_SP1A” folder:

http://www.samui3d.com/Mr_Custom_Shaders_and_Scripts_2009_SP1A.rar

As well as the updated version of the previously uploaded “My_Documents_maya_folders” folder, which I used to refine all the main Maya production scene and once again…

Backup the original Maya folders located under the C:\Users\xxx\Documents directory on your drive, before to replace them with these folders:

http://www.samui3d.com/My_Documents_maya_folders_Updated.rar

“The message I stress: to make it stop, study your lessons… Don’t settle for less, even a genius asks questions… Be grateful for blessings and don’t ever change, keep your essence...”



Ciao...!

Alex Sandri
http://www.samui3d.com

:lol:

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  • withego
  • Posted: 17 December 2011 05:16 PM

Area_6.jpg

Please tune in for an update, to the main thread at CGTalk:

http://forums.cgsociety.org/showthread.php?p=7195333#post7195333

The Maya 2011 production scenes, assets...

The “DAYSKYPHOTOPASSES_2011” production scene, download:

http://www.samui3d.com/DAYSKYPHOTOPASSES_2011.rar

The “DAYSKYPHOTOPASSES_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYSKYPHOTOPASSES_2011_SCREENSHOTS.rar

The “DAYHDRPASSES_2011” production scene, download:

http://www.samui3d.com/DAYHDRPASSES_2011.rar

The “DAYHDRPASSES_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRPASSES_2011_SCREENSHOTS.rar

The “DAYSKYPHOTO_2011” production scene, download:

http://www.samui3d.com/DAYSKYPHOTO_2011.rar

The “DAYSKYPHOTO_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYSKYPHOTO_2011_SCREENSHOTS.rar

The “DAYHDRGAMMA_2011” production scene, download:

http://www.samui3d.com/DAYHDRGAMMA_2011.rar

The “DAYHDRGAMMA_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRGAMMA_2011_SCREENSHOTS.rar

The “DAYHDRNOGAMMA_2011” production scene, download:

http://www.samui3d.com/DAYHDRNOGAMMA_2011.rar

The “DAYHDRNOGAMMA_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRNOGAMMA_2011_SCREENSHOTS.rar

The “DAYHDRGAMMAPHOTO_2011” production scene, download:

http://www.samui3d.com/DAYHDRGAMMAPHOTO_2011.rar

The “DAYHDRGAMMAPHOTO_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRGAMMAPHOTO_2011_SCREENSHOTS.rar

The “DAYHDRNOGAMMAPHOTO_2011” production scene, download:

http://www.samui3d.com/DAYHDRNOGAMMAPHOTO_2011.rar

The “DAYHDRNOGAMMAPHOTO_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRNOGAMMAPHOTO_2011_SCREENSHOTS.rar

The “DAYSKYPHOTOIRAY_2011” production scene, download:

http://www.samui3d.com/DAYSKYPHOTOIRAY_2011.rar

The “DAYSKYPHOTOIRAY_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYSKYPHOTOIRAY_2011_SCREENSHOTS.rar

The “DAYHDRIRAY_2011” production scene, download:

http://www.samui3d.com/DAYHDRIRAY_2011.rar

The “DAYHDRIRAY_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRIRAY_2011_SCREENSHOTS.rar

The “DAYHDRPHOTOIRAY_2011” production scene, download:

http://www.samui3d.com/DAYHDRPHOTOIRAY_2011.rar

The “DAYHDRPHOTOIRAY_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRPHOTOIRAY_2011_SCREENSHOTS.rar

A link to the full set of “Sponza_Production_Scenes_2011” Maya production scenes, which you can download as a whole here:

http://www.samui3d.com/Sponza_Production_Scenes_2011.rar

The Maya 2011 production scenes, Open Exr final render output:

http://www.samui3d.com/Maya_Production_Scenes_2011_Exr_Renders.rar

As well as the Maya 2011 scenes, Pro Exr final render output:

http://www.samui3d.com/Maya_Production_Scenes_2011_Pro_Exr_Renders.rar

Btw if you feel that what I posted so far is massive, check this out:

Ciro_800.jpg

Link to the high rez version:

high_rez

Guess the feedback, will “eventually” be provided on the “FM” style page template instead:

http://www.facebook.com/pages/Ma...-Seclorum/160029064084531

In the mean time, still sitting idle waiting for some feedback before Xmas...

4677750_6441.gif

Else… Will just quote Mitch:

Someday, when archaeologists uncover the polluted remains of our society, they will discover this great unpublished tome and lament that it was too bad it was never shared w/the CG world…

Ciao.

“I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”



Ciao...!

Alex Sandri
http://www.samui3d.com

:lol:

Replies: 0
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  • withego
  • Posted: 12 January 2012 05:28 PM

Lino_Banfi_1.jpg

Following up with an aphorism often mentioned by a popular Italian comedian: “One word is less and two are way too much.”, will try to keep this online rant as brief as possible…

Even if a bit late… As promised in a previous reply I just completed the extremely neat and comprehensive (133) pages long, main Tutorial Guide “HOW TO” pdf doc:

How_To_1_800.jpg

Link to the high rez version:

http://www.samui3d.com/How_To_1.jpg

And here is the link to download, the main “HOW TO” pdf doc:

http://www.samui3d.com/HOW%20TO.rar

I really couldn’t summarize an almost (20) GB Guide in just a couple of pages, taking into account the (20) and “something” Maya 2012 production scenes…

Which are not included yet in the main “SPONZATUTORIAL” folder and guess I will release them later in 2012, considering the size and complexity of these assets.

Btw the main peculiarity of this “HOW TO” pdf doc, apart from describing in detail every single asset located in the main “SPONZATUTORIAL” folder and sub-folders:

How_To_2_800.jpg

Link to the high rez version:

http://www.samui3d.com/How_To_2.jpg

Using hyperlinks to the main Tutorial pdf docs and cross-references to other sections of the “HOW TO” pdf doc, as well as to the main thread here on CGTalk:

How_To_3_800.jpg

Link to the high rez version:

http://www.samui3d.com/How_To_3.jpg

Will also show you how to install the Mental Ray custom shaders and scripts, as well as to teach you how to use the main programs and utilities assets.

Like for example the “ProEXR” plug-in demo and the simpler version called “ProEXR EZ”, required by both the Adobe Photoshop CS4 and After Effects 2D applications…

To open the “ProEXR”, “Multichannel”, “32.bit”, “Open EXR” final render image files output by the Mental Ray render engine, when using the “Multi-Render Passes” workflow:

How_To_8_800.jpg

Link to the high rez version:

http://www.samui3d.com/How_To_8.jpg

As well as the “Free Trial” demo version of the “Stereoscopic Player” software by Peter Wimmer, located in the “StereoscopicPlayer166_en” sub-folder…

To view the “Stereoscopic” video clips (.avi) generated by the “playblast” animation feature, used in conjunction to the Maya 2011 “Stereoscopic Camera” node:

How_To_4_800.jpg

Link to the high rez version:

http://www.samui3d.com/How_To_4.jpg

In the Maya 2011 scenes located in the “Maya_Production_Scenes_Stereo_Camera_Motion_Path_2011” sub-folder, created for the “Multi Stereo Rig” animation workflow…

Using the “Stereoscopic Camera”, the standard “Camera”, the “Camera and Aim” and “Camera, Aim and Up” nodes in conjunction to the “Aim”, the “Parent” and the “Point” animation “Constraints”.

As well as the Maya “pairBlend” node used in the Maya 2011 production scenes to create a complex “Fly Through”, motion path camera animation:

How_To_5_800.jpg

Link to the high rez version:

http://www.samui3d.com/How_To_5.jpg

Discussed in the main “THE_FLY_THROUGH_STEREO_CAMERA_MOTION_PATH_ANIMATION_LINKS” pdf doc, using an ordered list of links to the online resources:

How_To_6_800.jpg

Link to the high rez version:

http://www.samui3d.com/How_To_6.jpg

Btw another peculiarity of the “HOW TO” pdf doc is that will point you, to the folders where these plug-ins should be placed on your drive:

How_To_7_800.jpg

Link to the high rez version:

http://www.samui3d.com/How_To_7.jpg

Considering that I did not emphasize the importance of these Maya 2011 assets during my online rants here on CGTalk, I took the chance to do it in the “HOW TO” pdf doc;

Since that these assets will introduce you to the various motion path camera animation workflows and techniques, as well as the Maya “Fluids” feature…

And the standard “Dynamics” and “nDynamics” features, further implemented in the outrageously huge and complex Maya 2012 production scenes.

Please note that thanks to this “HOW TO” pdf doc used in conjunction to the main pdf docs, further explanations might not be required.

Ciao.

“I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”



Ciao...!

Alex Sandri
http://www.samui3d.com

:lol:

Replies: 0
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  • withego
  • Posted: 22 January 2012 06:18 PM

thanks too you Alex! =)Just to say, there are a few links broken in the first post in the step 13 in the main how to guide. The “DAYSKYPHOTOPASSES_2011” production scene screenshots, in the Acrobat Portfolio.pdf format: http://www.samui3d.com/DAYSKYPHOTOP...SCREENSHOTS.rar the link is broken, in the page 11 of the cgtalk thread the link is ok and functioning but the links in the first page are dead just to let you know

Isidro thanks for pointing out the few broken links on the first page of the main thread on CGTalk, caused by the long naming convention.

A brief note to let you know that thanks to Isidro I just fixed all the broken links, previously posted here on the main Autodesk Area website...

Guess the “How To” pdf doc should be fine, since the hyperlinks points to the pages of the main thread on CGTalk and not to the assets.

PS. A good chance to remind you that once extracted the “How To” as well as the other main Tutorial Guide pdf docs, should be placed under the same folder directory.

Ciao.

Alex_Tombstone.jpg

“I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”



Ciao...!

Alex Sandri
http://www.samui3d.com

:lol:

Replies: 0
avatar
  • withego
  • Posted: 22 February 2012 06:52 PM

Crawled out of the grave to let you know that I might update, the Bangkok Condo interior scenes created back in 2008.

The Maya 2008 render:

Condo8.jpg

The real thing:

Condo4.jpg

And in the due time just added the links, to the original Tutorial Guide pdf docs on the main thread at CGTalk:

http://forums.cgsociety.org/showthread.php?f=87&t=922792&page=13&pp=15

The links to the original Tutorial Guide, main pdf docs:

http://www.samui3d.com/INTRO_2009_SP1A_ORIGINAL.rar

http://www.samui3d.com/PART1_2009_SP1A_ORIGINAL.rar

http://www.samui3d.com/PART2_2009_SP1A_ORIGINAL.rar

http://www.samui3d.com/PART3_2009_SP1A_ORIGINAL.rar

http://www.samui3d.com/PART4_2011_ORIGINAL.rar

http://www.samui3d.com/PART5_2011_ORIGINAL.rar

http://www.samui3d.com/THE_FLY_T..._PATH_ANIMATION_LINKS.rar

As well as the links to the Duncan Brinsmead Hair Systems, Maya 2011 production scenes.

The “DAYSKYPHOTO_PEOPLE_HAIRS_2011” production scene, screenshot:

Hairs_1_800.jpg

The “DAYSKYPHOTO_PEOPLE_HAIRS_2011” screenshots, in the Acrobat pdf format:

http://www.samui3d.com/DAYSKYPHOTO_PEOPLE_HAIRS_2011_SCREENSHOTS.rar

The “DAYSKYPHOTO_PEOPLE_HAIRS_2011”, Maya 2011 production scene:

http://www.samui3d.com/DAYSKYPHOTO_PEOPLE_HAIRS_2011.rar

The “DAYIBLPHOTO_PEOPLE_HAIRS_2011” production scene, screenshot:

Hairs_2_800.jpg

The “DAYIBLPHOTO_PEOPLE_HAIRS_2011” screenshots, in the Acrobat pdf format:

http://www.samui3d.com/DAYIBLPHOTO_PEOPLE_HAIRS_2011_SCREENSHOTS.rar

The “DAYIBLPHOTO_PEOPLE_HAIRS_2011”, Maya 2011 production scene:

http://www.samui3d.com/DAYIBLPHOTO_PEOPLE_HAIRS_2011.rar

Ciao.

“I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”



Ciao...!

Alex Sandri
http://www.samui3d.com

:lol:

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