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Baking Normal Maps with Turtle: Custom Tangent Basis
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  • wesm
  • Posted: 02 April 2012 07:00 AM
  • Total Posts: 210
  • Joined: 22 August 2006 01:27 PM

Hey,

Is it possible with Turtle to use a custom tangent basis when computing normal maps? I’ve read that you can use a LUA script to customize baking and I’m thinking this is where it would be done.

Does anyone know what tangent basis Turtle uses when baking normal maps?

Thanks,

Wes



Wes McDermott | Technical Artist
http://the3dninja.com
http://the3dninja.com/blog
Twitter: @the3dninja

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