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Hey man, does it work on Maya 2011 too?
Edit: Ok tested. It does work in Maya 2011 too. But the way I used it is by dragging and dropping the .mel script into the script editor. I do not understand how to do step 2(run the “global proc objExp()”.) I’m really very bad when it comes to scripting and all. Please help..
This script exports all desired objects in your Maya Scene into an OBJ-Sequence of files, so that you can load them with textures and shaders into your compositing tool (ex. Nuke).
It exports Polygon, Nurbs and Subdivision Surfaces.
1. Select the objects you want to export.
2. run the “global proc objExp()”.
3. type your desired path, where the OBJ-sequence will be saved.
4. press “ExportIt!”.
5. wait until the playblast is gone.
6. import the sequences into your compositing tool.
Author: Vindictor
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