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FBX 'Explodes' when imported from Maya to 3ds Max
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  • J.D.
  • Posted: 15 February 2012 10:00 PM
  • Location: Berlin
  • Total Posts: 65
  • Joined: 17 November 2010 04:53 AM

First off, Im not sure where to post this, so please move this as you see fit :D

The problem is this:

When I export my scene from mb to fbx, and import it to 3DS Max, it seems to “explode” - all the seperate pieces of the mesh get scattered across the scene.
If I import it in Maya, everything’s fine.
Meshes have all their transforms frozen, so do the groups they’re in.

My question is this:
Is there something in my scene that makes it pop in 3ds Max? (Ive attached the hierarchy for you to check out) Or is it something in the export settings (only thing I changed from the defaults was using the z-up axis option instead y-up).

resetting transforms of the objects in max doesnt work (they DO have transforms, but settign them to 0 only moves them a tiny bit, and nt to the original position)

Thx for your help!



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Dload, test & share! Feedback very much appreciated!

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