Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Rigging / Add object to skinned charecter?
  RSS 2.0 ATOM  

Add object to skinned charecter?
Rate this thread
 
63201
 
Permlink of this thread  
avatar
  • prasan
  • Posted: 01 January 2012 06:15 PM
  • Total Posts: 4
  • Joined: 25 September 2009 05:27 AM

I have setup everything for my charecter painted weights, so im now ready to animate but now i watched that my charecters eyes are not attached...im a newbie so i’ve struggling here....i like to combine the eyes to face..i dont animate eyes......if im not clear,please let me know...thanks

BTW whats poll, poll question.....



Replies: 0
avatar
  • ldunham1
  • Posted: 02 January 2012 09:16 PM

simply skin them to the head joint.



Lee Dunham | Character TD
ldunham.blogspot.com

Replies: 0
avatar
  • prasan
  • Posted: 02 January 2012 09:45 PM

ldunham1 02 January 2012 09:16 PM

simply skin them to the head joint.

thanks for the reply...but i tried it says some kind of error...like // Error: Skin on joint individual_boy_root was bound at a different pose.....
can you explain to me further more please....thanks for you atleast you replied for me....

and thanks in advance for some one who like to share their knowledge...take care..see you..



Attachment Attachment
Replies: 0
avatar
  • prasan
  • Posted: 02 January 2012 10:09 PM

ldunham1 02 January 2012 09:16 PM

simply skin them to the head joint.

thanks for the idea...i just then tried added a joint ,skinned then connected bones..and there’s little problem..like i added the hair geo later but it doest orient correctly..but eyes are ok…

thanks…



Replies: 0