Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Rigging / Bones moving out of the mesh while animating
  RSS 2.0 ATOM  

Bones moving out of the mesh while animating
Rate this thread
 
62451
 
Permlink of this thread  
avatar
  • Salim89
  • Posted: 01 December 2011 09:20 PM
  • Total Posts: 2
  • Joined: 15 December 2010 04:29 PM

Hi,
the problem appeared while playing the animation in maya and later while playing the exported animation in the unreal engine. The model does move correctly in maya, but the bones are moving out of the mesh.

That’s not causing problems in maya, because the bone movement does not influence vertices in maya. But the exported animation follows the bones in the unreal engine, so I’ll get a diffrent animation. I don’t know how to fix that Problem, because I don’t know what’s causing all the trouble. Does anybody know why the bones move out of the mesh while animating?



Attachment Attachment
Attachment Attachment
Replies: 0
avatar
  • mayamak
  • Posted: 01 December 2011 09:43 PM

I think that you are using FBIK or HumanIK rigg. Probably you need to reach T nad reach R handle from FK to IK on legs.



Replies: 0
avatar
  • nomatic
  • Posted: 01 December 2011 09:48 PM

I am not sure but for me this has been visual bug. All you have to do is select the circle/ik handle nod of the problematic bone and slightly move it. Bone will be back in its place.



Replies: 1
/img/forum/dark/default_avatar.png

Thank you for your answer,
the model is following the bones like in the first picture in UDK.
That means that the animations in maya and the exported animation in UDK are diffrent.
In this case the feat are moving backwards like the bones(in the first picture) in the UDK instead of staying at the same place.

This problem also appears only while playing the animation. In the Keyframes the bones are at their correct places.

Author: Salim89

Replied: 02 December 2011 01:09 AM