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Character set error
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  • trazza
  • Posted: 17 November 2010 10:06 PM
  • Total Posts: 1
  • Joined: 17 August 2010 05:40 AM

Hi Everyone

I’m getting an error with my character set and I’ve searched everywhere online and asked friends but can’t find a solution.

We need Character Sets at work to use the trax editor and transferring animation clips between characters. I have made some minor alterations to a rig and made sure to replicate the character set to avoid errors (exact same attributes and exact same order)

Now I have no problems when I apply a clip but when I try and key the Character Set for handkeyed animation I get the following error:

// Error: animCurve creation or connection failed for attribute Soldier.Bone01_L_Finger0_translateX

and it will spit out a list of all the objects in the script editor saying: // Warning: attribute already connected:  Bone01_L_Finger01.jointOrientX //

I’ve seen quite a few people asking online about this error but there’s no solutions and I find it weird that I wasn’t getting this error before. Can anyone please give me an idea?

Thanks in advance

Travis



Replies: 1
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I’m so confusing. I have the same problem.
But not the first time. I remember, that I had the same some time ago and then it worked by first creating an empty character-set and then selecting the joints and controls + attributes seperately and adding them via “Character/Add to character-set”
But now, even this does not work. Maybe this is a solution for you.
I guess the reason are the expressions I use within the rig, because when I delete them, it workes. But I need the expressions, so I don’t know how to fix it otherwisely.

Author: Paul Felz

Replied: 20 January 2011 09:01 AM  
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  • LSchock
  • Posted: 21 June 2011 10:10 AM

just had the same problem and found a fix.

1. In the outliner select the object and RMB>Show Attributes
2. Select the broken attributes and one more channel or object, on which you have already keys on
3. In the Graph Editor you should see all the channels
4. select a keyframe from the object which has already keys on and Copy (Ctrl-C)
5. select the broken attribute channel in the Graph Editor
6. Paste the key from the other channel (Ctrl-V)
7. now the broken channel should be able to receive animation again



Replies: 0