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How to Constrain a Human IK Control, and what can i do and why not?
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  • AlexF1
  • Posted: 05 December 2011 12:23 AM
  • Total Posts: 6
  • Joined: 11 September 2006 06:43 PM

Hi, imagine you have a HumanIK character and a vehicle like motorbike or similar, and you want the character to drive the vehicle. Ok then: Parent the reference node (your_character_name:Reference) into your vehicle root. Ok, works fine but now you need to constrain or parent the control of the hands to the handlebar.
With maya constrains not work fine and don’t know why.

How i do?
i need to create a Auxiliary Node in the Character Controls?

thankyou!

Leandro Gao



Replies: 1
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please help!

:)

Author: AlexF1

Replied: 05 December 2011 03:39 AM  
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  • AlexF1
  • Posted: 05 December 2011 03:41 AM

I’m trying with Parent Constrain, Orient, Aim.. and don’t work properly: Position (tx,ty,tz) work’s fine but X-axis of rotations are inverted… when turn the handlebar to left, rotation turn to right… i trying with offsets or any parameter in the constrain but nothing.. i’m frustrated

please help!

:)



Replies: 0