Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Rigging / Human FBIK manual keying of finger controls?
  RSS 2.0 ATOM  

Human FBIK manual keying of finger controls?
Rate this thread
 
63566
 
Permlink of this thread  
avatar
  • rumbo
  • Posted: 14 January 2012 09:56 PM
  • Total Posts: 8
  • Joined: 08 August 2010 04:33 AM

Hi,

I’m using the Full Body Human IK rig in Maya 2012, which is driven by mocap.

I matched the bones using the characterisation tool, but left out the fingers intentionally as the mocap data did not include fingers. I intended to manually key the finger movement on the HIK rig.

My problem is, that when I manipulate the finger tip controls to curl the fingers in, it works on the rig but it’s not keyable. I was wondering what you could suggest I do to be able to key the finger movements manually. The channel box shows that each keyable attribute already has multiple connections coming in to them, so I’m under the impression that I must key elsewhere.

Any advice would be appreciated. Thanks



Attachment Attachment
Replies: 0