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With a simple IK setup, sometimes ‘undo’ doesn’t work correctly.
1)move the controller
2)hit undo
The controller moves back to the correct location, but the IK joints don’t update. Hitting Modify -> Evaluate Nodes -> Evaluate All returns them to the correct location. I can’t figure out where this problem originates, or how I’m causing it. Recreating the setup usually fixes it, but the setup is so simple, I don’t understand what the problem and fix actually are.
Sound familiar to anyone? Any ideas?
Thanks!
1)make a 3 joint chain
2)IK handle it
3)parentConstrain the ikHandle to a controller
4)poleVector contrain it…
5)now hope that undo works.
additional notes:
-entering values into the channel box causes the joints to update, but one update behind everything else… :|
-posted question here as well: http://tech-artists.org/forum/showthread.php?t=2261
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