Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Rigging / IK joints don't 'undo'
  RSS 2.0 ATOM  

IK joints don't 'undo'
Rate this thread
 
63548
 
Permlink of this thread  
avatar
  • Total Posts: 8
  • Joined: 12 October 2011 01:47 PM

With a simple IK setup, sometimes ‘undo’ doesn’t work correctly.

1)move the controller
2)hit undo

The controller moves back to the correct location, but the IK joints don’t update. Hitting Modify -> Evaluate Nodes -> Evaluate All returns them to the correct location. I can’t figure out where this problem originates, or how I’m causing it. Recreating the setup usually fixes it, but the setup is so simple, I don’t understand what the problem and fix actually are.

Sound familiar to anyone? Any ideas?

Thanks!

1)make a 3 joint chain
2)IK handle it
3)parentConstrain the ikHandle to a controller
4)poleVector contrain it…
5)now hope that undo works.

additional notes:
-entering values into the channel box causes the joints to update, but one update behind everything else… :|

-posted question here as well: http://tech-artists.org/forum/showthread.php?t=2261



Replies: 0
avatar
  • ldunham1
  • Posted: 13 January 2012 09:53 AM

Apologies for the link, after answering on same post on tech-artist, decided to add note about it on blog, as it seems to be a common problem.

ldunham.blogspot/ikHandles-not-updating-on-undo



Lee Dunham | Character TD
ldunham.blogspot.com

Replies: 0