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I started a tutorial for a spine Using the IKSpline tool.
I believe to have done everything exactly as the guy in the tutorial told me to, but apparently I missed out on something :/
Problem is this:
I clustered the curve, ending up with 4 clusters (2 for the chest control, 2 for the hip control). I parent-contrained these to their respective controls. Now I am supposed to use the Advanced twist option of the IKhandle to have him rotate nicely on the y axis (Z and X work fine).
These are the values I used:
World up type:Object Rotation Up (start/end)
Up Axis: Positive Z
Up Vector: 0,0,1
Up vector 2: 0,0,1
World Up object: My hip Control
World up Object2: My chest control
Twist Value Type:Total
But for whatever ungodly reason it just won’t work. Nothing’s rotating on the Y-axis >_<
Another thing, which can be seen on the screenshot I attached, is that for some reason my bones twist up in really weird ways when I enter the values of the tutorial (to fix them, Id have to use 0,1,0 and 0,0,0 - but I am not even sure what exactly those values are for :/) - although my bones have the exact same axis as in the tutorial.
I believe the problem with the rotation might be due to this warning maya spits out when I select the IKHandle:
// Warning: Some items cannot be rotated in the 3D view.
Does that have anyhting to do with it? Cuz I have no idea how to change that, nor do I even know if I’m suspecting the right thing >_>
Thanks so much for your help on this, it’s driving me nuts.
AutoWalk script out on CreativeCrash!
http://www.creativecrash.com/may...gins/animation/c/autowalk
Jeeves Simple Biped Rig:
http://www.creativecrash.com/maya/downloads/character-rigs/c/jeeves
Dload, test & share! Feedback very much appreciated!
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