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So perhaps I’m missing something blindingly obvious, but in previous versions of Maya, I’ve been able to simply hit F8 and check the ‘?’ icon to be able to go in and individually rotate Local Rotation Axis to be the way I want.
For some reason I cannot find how to do this now in 2011? I’ve only been able to do them using the auto-tool.
Can anyone outline the steps I need to take to be able to manipulate the local rotation axis individually as I have in the past now?
Thanks
There are 10 kinds of people in the world: Those who understand binary and those who don’t.
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It works here, I just installed the service pack 1 though so it might be an older bug.
Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:
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how should i change all bone axis in same direction using component mode ?
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